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Evaluation of Simulation Games for Teaching Manufacturing


Authors

  • Baalsrud Hauge, J.
  • Riedel, J. C. H. K.

Meta information [BibTeX]

  • Year: 2012, Reviewed
  • In: Procedia Computer Science
  • Subtitle: 4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12)
  • Conference: 4th International Conference on Games and Virtual Worlds for Serious Applications in Genoa, Italy (October 29-31, 2012)
  • Series: Procedia Computer Science, Vol. 15
  • Publisher: Elsevier
  • Pages: 210-220
  • ISSN: 1877-0509
  • DOI: 10.1016/j.procs.2012.10.073




Arbeitsgruppe BIBA



Abstract

This article reports on the evaluation methods and findings from serious games for teaching production/ engineering. Two serious games are considered: Cosiga, a new product development simulation game and Beware, a risk management simulation game. These two games cover the front and middle parts of the engineering process – from design to manufacture to sale. For the Cosiga simulation evaluations of the communication, cognitive change and situational awareness were performed. For the Beware game evaluation of communication, risk awareness and improvement of risk management skills were performed
The findings from the evaluations showed that serious games deliver learning outcomes. However, there are drawbacks to their use that need to be taken into account. Principally the high cost of development and the need for expert facilitators for running game sessions.




Baalsrud Hauge, J.; Riedel, J. C. H. K.
Evaluation of Simulation Games for Teaching Manufacturing
In: Procedia Computer Science. 4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12). Elsevier, 2012, pp. 210-220
(Workgroup: BIBA)
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