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Uncovering Requirements using Serious Games


Authors

  • Durugbo, C.
  • Kalverkamp, M.

Meta information [BibTeX]

  • Year: 2012, Reviewed
  • Katzy, B. and Holzmann, T. and Sailer, K. and Thoben, K.-D. (Editors)
  • In: 18th International ICE Conference on Engineering, Technology and Innovation (ICE), 2012
  • Conference: 18th International ICE Conference on Engineering, Technology and Innovation (ICE 2012) in Munich, Germany (June 18-20, 2012)
  • Publisher: IEEE
  • Pages: 413-422
  • ISBN: 978-1-4673-2275-1, eISBN: 978-1-4673-2274-4
  • DOI: 10.1109/ICE.2012.6297674




Arbeitsgruppe BIBA



Abstract

The purpose of this paper is to advance the understanding of serious gaming for requirements acquisition. To accomplish this, a game-based requirements acquisition process model was formulated and applied through a gaming engine. The gaming engine was then used in a case study to identify and discuss outcomes and generalisation potentials of the formulated game model.




Durugbo, C.; Kalverkamp, M.
Uncovering Requirements using Serious Games
In: Katzy, B.; Holzmann, T.; Sailer, K.; Thoben, K.-D. (eds.): 18th International ICE Conference on Engineering, Technology and Innovation (ICE), 2012. IEEE, 2012, pp. 413-422
(Workgroup: BIBA)
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