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Combining CMMI with Serious Gaming and e-Learning to Support Skill Assessment and Development in Tourism


Authors

  • Withalm, J.
  • Wölfel, W.
  • Duin, H.
  • Peters, M.

Meta information [BibTeX]

  • Year: 2008, Reviewed
  • Auer, M. E. (Editors)
  • In: The Future of Learning - Globalizing in Education
  • Subtitle: Interactive Computer aided Learning (ICL) 2008 International Conference Villach/Austria
  • Conference: 11th International Conference on Interactive Computer Aided Learning (ICL 2008) in Villach, Austria (September 24-26, 2008)
  • Publisher: kassel university press, Kassel
  • ISBN: 978-3-89958-353-3




Arbeitsgruppe BIBA



Abstract

Experiences from several European projects which are focusing on issues like serious gaming (project PRIME), e-learning activities (project SMART-UP), and assessment methods (project COIN) serve as case studies to learn more about the integration of these methods to better support skill assessment and development. The purpose of this paper is to present an integrated concept supporting skill development based on assessment. On the one hand e-learning approaches could extremely benefit by applying the serious game paradigm. Furthermore assessment methods as CMMI and EFQM have emerged also in such areas as shaping the specific areas of interest (continuous vs. staged representation). Thus, on the other hand according of the results of these assessments goal-oriented improvement measures will be initialized.




Withalm, J.; Wölfel, W.; Duin, H.; Peters, M.
Combining CMMI with Serious Gaming and e-Learning to Support Skill Assessment and Development in Tourism
In: Auer, M. E. (eds.): The Future of Learning - Globalizing in Education. Interactive Computer aided Learning (ICL) 2008 International Conference Villach/Austria. kassel university press, Kassel, 2008,
(Workgroup: BIBA)
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