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Exploring Pervasive Entertainment Games to Construct Learning Paths


Authors

  • Baalsrud Hauge, J.
  • Stefan, I. A.
  • Stefan, A.

Meta information [BibTeX]

  • Year: 2017, Reviewed
  • Munekata, N. and Kunita, I. and Hoshino, J. (Editors)
  • In: Entertainment Computing
  • Subtitle: Proceedings of the 16th International Conference on Entertainment Computing (ICEC)
  • Conference: 16th International Conference on Entertainment Computing (ICEC) in Tsukuba City, Japan (September 18-21, 2017)
  • Publisher: Springer International Publishing, Cham
  • Pages: 196-201




Arbeitsgruppe BIBA




Baalsrud Hauge, J.; Stefan, I. A.; Stefan, A.
Exploring Pervasive Entertainment Games to Construct Learning Paths
In: Munekata, N.; Kunita, I.; Hoshino, J. (eds.): Entertainment Computing. Proceedings of the 16th International Conference on Entertainment Computing (ICEC). Springer International Publishing, Cham, 2017, pp. 196-201
(Workgroup: BIBA)
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