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Applying the Serious Game Genome for Developing Serious Games - A First Approach


Authors

  • Baalsrud Hauge, J.
  • Hunecker, F.
  • Duin, H.
  • Thoben, K.-D.

Meta information [BibTeX]

  • Year: 2010, Reviewed
  • Taisch, M. and Cassina, J. and Smeds, R. (Editors)
  • In: Experimental Learning on Sustainable Management, Economics and Industrial Engineering
  • Subtitle: Proceedings of the 14th Workshop of the Special Interest Group on Experimental Interactive Learning in Industrial Management of the IFIP Working Group 5.7
  • Conference: 14th Workshop of the Special Interest Group on Experimental Interactive Learning in Industrial Management of the IFIP Working Group 5.7 in Milano, Italy (June 13-15, 2010)
  • ISBN: 97888-6493-004-6




Arbeitsgruppe BIBA



Abstract

The main objective of this paper is to apply the suggested serious Game Genome in the development process of new games, and thus evaluate the appropriateness and usefulness of the genome. Further, this paper will also suggest some extensions of the serious Game Genome.




Baalsrud Hauge, J.; Hunecker, F.; Duin, H.; Thoben, K.-D.
Applying the Serious Game Genome for Developing Serious Games - A First Approach
In: Taisch, M.; Cassina, J.; Smeds, R. (eds.): Experimental Learning on Sustainable Management, Economics and Industrial Engineering. Proceedings of the 14th Workshop of the Special Interest Group on Experimental Interactive Learning in Industrial Management of the IFIP Working Group 5.7. 2010,
(Workgroup: BIBA)
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